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CarXplorer > Blog > FAQs > Car Slows from 28 m/s to Rest: Physics Problem Solved
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Car Slows from 28 m/s to Rest: Physics Problem Solved

Jordan Matthews
Last updated: October 16, 2025 2:45 pm
Jordan Matthews
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18 Min Read
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Staring at a physics problem where a car slows down from 28 m/s to rest and feeling like you’re missing a piece of the puzzle? You’re not alone. This common scenario is designed to test your understanding of motion, but it often leaves out one crucial variable, making it impossible to solve directly. This guide is here to provide the missing pieces and walk you through the exact steps to solve this problem, no matter which variable you’re given.

To solve for a car’s deceleration from an initial velocity of 28 m/s to rest, you must be given either the total time it took to stop or the total distance it covered while stopping. Without one of these two variables, a final answer cannot be calculated.

Leveraging a deep analysis of kinematic principles, this comprehensive walkthrough will illuminate both solution paths. We will break down the formulas, demonstrate step-by-step calculations for both time-based and distance-based scenarios, and explore the real-world factors that influence how a car slows down from 28 m/s to rest. This guide unpacks the proven approaches and critical insights to help you master this fundamental physics challenge.

Contents
Understanding the Core Problem: What’s Missing?How to Calculate Deceleration with TimeHow to Calculate Deceleration with DistanceReal-World Factors Influencing a Car’s DecelerationFAQs About Calculating DecelerationFinal Summary: Solving for a Car’s Deceleration

Key Facts

  • Incomplete Problem Statement: The phrase “a car slows down from 28 m/s to rest” is an incomplete physics problem. A complete statement must also include either the time taken or the distance covered during the slowdown.
  • Two Distinct Solution Paths: The deceleration can be calculated using two primary kinematic equations. The correct formula to use depends entirely on whether you are provided with the stopping time or the stopping distance.
  • The Meaning of “To Rest”: In physics, the term “to rest” is a critical piece of information. It explicitly defines the final velocity (vf) of the object as 0 m/s, which is a required value for both calculation methods.
  • Real-World vs. Ideal Physics: While physics problems often assume constant deceleration for simplicity, real-world deceleration is rarely constant. Factors like braking system efficiency, tire-road friction, and aerodynamic drag cause it to fluctuate.
  • The Correct Units are Crucial: The standard unit for deceleration in this context is meters per second squared (m/s²). This unit represents the rate of change in velocity (meters per second) for each second that passes.

Understanding the Core Problem: What’s Missing?

To solve for the car’s deceleration, the problem must provide either the time it took to stop or the distance it covered while stopping. The initial statement that a car slows down from 28 m/s to rest gives us two essential pieces of information, but we need a third to find the answer.

A car slows down from 28 m/s to rest

Let’s break down what we already know. The entity we are analyzing is a car undergoing a change in velocity. This is a classic kinematics problem. We are given:
* Initial Velocity (vi): The speed the car starts at, which is 28 m/s.
* Final Velocity (vf): The speed the car ends at. Since it comes “to rest,” its final velocity is 0 m/s.

This is a great start, but it’s not enough. To calculate the rate of change between these two speeds—the deceleration—we need to know how long it took in terms of time or over what distance it occurred. As a foundational rule in physics problem-solving, you need three out of the five main kinematic variables (initial velocity, final velocity, time, distance, acceleration) to solve for the other two.

So, if we know the car starts at 28 m/s and ends at 0 m/s, what’s the next piece of the puzzle we need to find? It’s either:
* The total time (t) it took for the car to stop.
* The total distance (d) the car traveled while stopping.

Once you have one of these, you can unlock the solution. Let’s explore both scenarios.

How to Calculate Deceleration with Time

The most direct way to calculate deceleration is when you know the time it took for the speed to change. Let’s assume for this scenario that the car slows down from 28 m/s to rest in 4 seconds. This gives us the final piece of information we need. The formula to calculate deceleration (D) with time is straightforward.

D = (Initial Velocity – Final Velocity) / Time

Or, in variable form:

D = (vi – vf) / t

This formula directly measures the change in velocity divided by the time over which that change happened. Here is the step-by-step process to solve the problem with this information.

Pro Tip: Notice that deceleration is a positive value here because the formula is structured for it. If you were calculating ‘acceleration’, the answer would be negative, indicating a decrease in speed!

Step 1: Identify Known Variables

Before plugging numbers into any formula, the first and most critical step is to methodically list all the known variables from the problem statement. This expert approach prevents errors and clarifies your thinking.
* Initial velocity (vi): 28 m/s
* Final velocity (vf): 0 m/s (because the car comes “to rest”)
* Time (t): 4 s (our assumed value for this example)

With these three variables clearly defined, we are ready to select our formula and solve for the unknown: deceleration (D).

Step 2: Apply the Deceleration Formula

Now we substitute the values we identified into the deceleration formula. Showing the units throughout the calculation is a crucial practice that helps ensure your final answer has the correct units.

  1. Write the formula:
    D = (vi – vf) / t
  2. Substitute the known values:
    D = (28 m/s – 0 m/s) / 4 s

  3. Simplify the numerator:
    D = (28 m/s) / 4 s

  4. Perform the final calculation:
    D = 7 m/s²

The result is a deceleration of 7 meters per second squared. This means for every second the car was braking, its speed decreased by 7 m/s. The units m/s² come from dividing meters per second (m/s) by seconds (s).

A handwritten physics calculation showing the formula and solution for a car slowing down from 28 m/s to rest

How to Calculate Deceleration with Distance

What if you aren’t given the time? In this scenario, let’s assume the problem states the car slows down from 28 m/s to rest over a distance of 40 meters. Here, the time variable is unknown, so we must use a different kinematic equation.

This is a perfect example of why it’s essential to choose the right tool for the job. Since we know the initial velocity, final velocity, and distance, but not the time, the appropriate kinematic equation is:

vf² = vi² – 2 * D * d

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This powerful formula connects velocity, distance, and deceleration without needing the time component at all. Let’s walk through how to use it.

Step 1: Identify Known Variables

Just like in the previous scenario, our first step is to organize the information we have. This methodical process is key to successfully solving any physics problem.
* Initial velocity (vi): 28 m/s
* Final velocity (vf): 0 m/s
* Distance (d): 40 m (our assumed value for this example)

Our goal is to solve for the unknown variable, Deceleration (D).

Step 2: Rearrange and Apply the Kinematic Equation

Unlike the first formula, this one requires a bit of algebra to isolate the variable ‘D’ before we can solve for it.

  1. Start with the base formula:
    vf² = vi² – 2 * D * d
  2. Substitute the known values:
    (0 m/s)² = (28 m/s)² – 2 * D * (40 m)

  3. Calculate the squares: Remember to square both the number and the units.
    0 = 784 m²/s² – 2 * D * (40 m)

  4. Simplify the right side:
    0 = 784 m²/s² – (80 m) * D

  5. Isolate the deceleration term by adding (80 m) * D to both sides:
    (80 m) * D = 784 m²/s²

  6. Solve for D by dividing both sides by 80 m:
    D = (784 m²/s²) / (80 m)

  7. Perform the final calculation:
    D = 9.8 m/s²

In this scenario, if the car stops over a distance of 40 meters, its constant deceleration is 9.8 m/s². Notice how the units work out: m²/s² divided by m leaves us with m/s², the correct unit for deceleration.

Quick Fact: This same kinematic equation is essential for calculating things like the stopping distance of vehicles, a critical factor in road safety engineering!

A diagram illustrating the kinematic equations used to solve for acceleration when a car slows down from 28 m/s to rest

Real-World Factors Influencing a Car’s Deceleration

While the physics problems we’ve solved assume a perfect, constant deceleration, the real world is far more complex. When a real car slows down from 28 m/s to rest, numerous dynamic factors influence its rate of deceleration. Understanding these provides a more complete picture of the physics of motion.

  • Braking System Efficiency: The quality, condition, and type of the car’s brakes are paramount. High-performance ceramic brakes will provide more effective and consistent deceleration than worn-out standard brakes. The anti-lock braking system (ABS) also plays a crucial role by preventing the wheels from locking up, maintaining traction and control.
  • Tire-Road Friction: This is perhaps the most critical variable. The “coefficient of friction” describes the grip between the tires and the road surface. This changes dramatically based on tire condition (tread depth, inflation), road material (asphalt, gravel), and weather conditions (dry, wet, icy). More friction allows for greater deceleration.
  • Aerodynamic Drag: Air resistance pushes against a moving vehicle, helping it slow down. This force increases significantly with speed. While it might be a minor factor at low speeds, it contributes noticeably to deceleration when slowing down from higher speeds like 28 m/s (over 62 mph).
  • Vehicle Mass: A heavier vehicle has more inertia and requires a greater braking force to achieve the same rate of deceleration as a lighter vehicle. This is a direct application of Newton’s second law (Force = Mass × Acceleration).
  • Rolling Resistance: This is the friction that occurs as the tires deform against the road surface. While generally a smaller force than braking friction or air drag, it constantly works to slow the vehicle down.
  • Engine Braking: When a driver takes their foot off the accelerator, especially in a car with a manual transmission, the engine itself provides a braking force that contributes to the overall deceleration.

Think about driving on a rainy day versus a dry day. Which of these factors has changed the most? The answer is tire-road friction, which is why stopping distances increase dramatically in wet conditions.

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FAQs About Calculating Deceleration

Here are answers to some of the most common questions students have when tackling problems where a car slows down from 28 m/s to rest.

Is deceleration the same as negative acceleration?

Yes, conceptually they represent the same thing: a decrease in velocity. In physics, acceleration is a vector quantity, meaning it has both magnitude and direction. A negative sign on acceleration simply means its direction is opposite to the direction of motion. “Deceleration” is a more common term used to describe the magnitude of this negative acceleration, so it’s usually expressed as a positive number.

What does “assumed constant” mean for acceleration?

In most introductory physics problems, you’ll see the phrase “assumed constant.” This is a simplification that makes calculations manageable using the standard kinematic equations. It means we are ignoring the real-world factors (like changes in friction or air drag) that would cause the car’s rate of slowing to fluctuate. We assume the car’s speed decreases by the exact same amount every second.

Which kinematic equation should I use if I have both time and distance?

If you are lucky enough to be given both the stopping time and the stopping distance, you can use either formula! However, the time-based formula D = (vi - vf) / t is the most direct and requires less algebra. It’s often the best choice to solve for deceleration quickly and reduce the chance of a calculation error. You could even use the second formula to double-check your answer.

What are the correct units for deceleration?

The standard SI unit for acceleration and deceleration is meters per second squared (m/s²). This unit can be understood as “meters per second, per second.” It tells you how many meters per second the velocity changes by, for every second of time that elapses. For example, a deceleration of 7 m/s² means the velocity decreases by 7 m/s every second.

Why is the final velocity 0 m/s in this problem?

The key phrase in the problem statement is “…to rest.” The word “rest” in a physics context means the object is no longer moving relative to its frame of reference. A state of no motion corresponds to a velocity of zero. Therefore, whenever you see that an object “stops,” “comes to a halt,” or “comes to rest,” you can confidently set its final velocity (vf) to 0 m/s.

Final Summary: Solving for a Car’s Deceleration

Mastering the problem of a car slows down from 28 m/s to rest comes down to a clear, methodical approach. The most important takeaway is recognizing that the problem statement is incomplete on its own. You must have a third piece of information—either the time the car took to stop or the distance it covered while stopping—to find a solution.

By identifying your known variables first, you can confidently select the correct tool for the job.
* When you have time, use the direct and simple deceleration formula:
D = (vi - vf) / t
* When you have distance, use the powerful kinematic equation that connects velocity and displacement:
vf² = vi² - 2 * D * d

By following the step-by-step processes outlined in this guide, you can break down what seems like a complex question into simple, manageable calculations. Now that you have the tools, try applying these formulas to other physics problems. You have the foundational knowledge to solve for deceleration in any scenario.

Last update on 2025-10-23 / Affiliate links / Images from Amazon Product Advertising API

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